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Game Development

Rayne has become a huge UnReal Engine user and advocate. He loves to build worlds and work in the 3-D space Unreal presents.

He has also been researching animating out of the program and is making strides to begin animating his own works out of the engine.

This is a very small clip of rendered animation from a test session where Rayne was exploring the potential of the Unreal Engine. 

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Nose Dive Image 1.png
Nose Dive 3.png

Nose Dive

Nose Dive is a mini-game Rayne designed and built in Unity for his first Game class.

He developed the concept in sketches and level layouts.

The game takes place in the main character, Symba's house, the player navigates to the first floor of the house as Symba's ball called Nose.

The ball is called Nose because when Symba picks it up it looks like his Nose.

NoseDiveImage2.png

Exterior Concept Art Sketch and 3-D Model

Nose Dive Concept Art
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